![]() These are mostly mid-late game rules (to the extent that the mid-game even still exists anymore). Wood bonus villages have very little use. Iron bonus villages can also be helpful for building offensive nukes with heavy cavalry, though that is a very rare strategy these days. The general bonus to resource production is better than any of the specific bonuses to a certain resource, except for perhaps clay, which is a pretty essential resource for minting, so having more clay production makes a difference. The barracks is better than the stable because infantry are better at defending than cavalry, so being able to build a defensive village that is entirely swords and spears, and have it quickly, is a useful bonus. The rest are all fairly closely interrelated, and similar in effectiveness. If you can stand the build time, that is. but you could also use the Growing Crops item on one of these and make a super nuke. You can replicate this with the Growing Crops item, sure. ![]() The next most useful bonus village is a farm bonus village. However, if the village isn't strategically located for minting, this is a pretty useless bonus village too. This is because you will want to send resources to a central village for minting coins with the coin flag and flag booster item (if you can) and having a bigger warehouse reduces the difficulty of doing so, as the warehouse will be much harder to overflow. The most useful bonus village is a strategically located warehouse bonus village. It's useful for if you're engaged in a war involving lots of catapults (rare) or if you really like wallbuster nukes (also rare, though not as bad a strategy as most seem to think it is). Workshop is almost universally considered the least useful bonus village. Click to expand.That's a joke he's not serious.
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